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TRACKS:  Engaging Kids  |  Engaging Youth  |  Virtual Goods and Gifts  |  At-A-Glance

Virtual Goods and Gifts
Room 1E08

Generating an estimated $200 million in the US and $2 billion in revenues worldwide, virtual goods and gifts have emerged not just as a growing business model but thriving model. This track includes expert speakers from social networks, games and virtual worlds to give you the knowledge you need to launch and manage your virtual goods strategy.

Tuesday, March 10, 2009
7:30 am 9:00 am Registration and Networking
9:00 - 10:30 am Welcome and Engage! Expo Main Keynote
- Christopher V. Sherman, Executive Director, Engage! Expo

Keynote
Teemu Huuhtanen, Executive VP, Marketing and Business Development, Sulake Corporation and President, North America, Sulake Inc. and  David Luner, Senior Vice President Interactive & Consumer Products, FremantleMedia Enterprises, North America
10:30 - 11:00 am Networking Break and Demos
11:00 - 12:00 pm

What Are Virtual Goods, Gifts And Why They Matter
The virtual goods economy in the United States alone is estimated at $200 million or more in 2008. Worldwide virtual goods generate as much as $2 billion worldwide. Find out where the money is being made with this emerging online business model. This session gives attendees an overview of virtual goods, gifts and items. The session will look at goods as a revenue stream, discuss the idea of primary and secondary markets, and review the idea of goods on social networks, in games and in virtual worlds.
- Charles Edward Hudson, VP of Business Development, Serious Business

Understanding Your Audience and Optimizing Revenue Streams
A key to increasing revenue potential is by understanding your audience and figuring out what payment and alternative payment methods fit to each unique experience. This session will help you uncover insights, like defining which goods or incentives to use, knowing where to place the call-to-action, understanding users in order to best direct payment and alternative payment methods, and how to optimize and continually test placements and payment providers against detailed user demographics - to know how and where offers are most effective and productive.
- Ian Swanson, Founder and CEO, Sometrics

12:00 - 1:00 pm Lunch
1:00 - 2:00 pm

Ecommerce 2.0: The Emerging World Of Virtualized Transactions
Teens have created a new world via social media and social networking. Now, they are becoming a leading indicator for a host of emerging technologies that enable virtualized transactions for both real and virtual goods. Pre-paid credit cards for social media sites are on the horizon. These leverage portals, parental controls and data analysis tools to enable teens to purchase goods and enable parents to manage and track their activity. Other companies are creating new methods of online and mobile billing for micro transactions. Panelists will examine these technologies and trends, and draw on their experience to illustrate how social sites and virtual worlds are now beginning to monetize their offerings in new and innovative ways.
- Sergio Monsalve, Principal, Norwest Venture Partners (moderator)
- Ro Choy, Vice President of Business Development, RockYou
- Jeremy Zorn, Vice President of Product Development, myYearbook
-
Andrew Schneider, Co-Founder and President, Live Gamer
- Jason Oberfest, VP Business Development, MySpace

2:00 - 2:30 pm Networking Break and Demos
2:30 - 3:30 pm

What Users Want: Getting People To Interact With Your Goods
A key element of success with virtual goods is understanding your audience, their needs and what they want out of virtual goods. Virtual goods can take on multiple forms: from the traditional vanity items (such as clothing for avatars) to special features (levitation or in-game abilities), to prestige or special privileges (the ability to go somewhere where other users cannot), to gifts. Learning what motivations drive your users and how virtual goods affect their day-to-day interactions will be critical to the success of your goods strategy.
- Margaret Wallace, CEO, Rebel Monkey (moderator)
-
Matt Palmer, Executive Vice President and General Manager, Stardoll
- Phil Guest, Senior Vice President, Global Advertising, Sulake Inc.
- Jeff Weiser, Head of Analytics, SGN (Social Gaming Network)
- Darren Green , Co-founder, SmallWorlds

3:30 - 4:00 pm Networking Break and Demos
4:00 - 5:00 pm Investor & Entrepreneur Meetup
This specially organized meet-up brings together entrepreneurial companies seeking funding and investors interested in investing in privately held companies. Not purely focused on virtual goods but open to any and all, please join us a special Investor & Entrepreneur Meetup.  View additional details here.
5:00 - 6:00 pm
Evening Reception
View exciting demos and have a drink.
 

 

Wednesday, March 11, 2009

7:30 am 9:00 am Registration and Networking
9:00 - 10:30 am

Welcome and Engage! Expo Main Keynote
- Christopher V. Sherman, Executive Director, Virtual Worlds Conference

Fireside Chat
With Jack Buser, Director of PlayStation®Home Sony Computer Entertainment America (SCEA).  Interviewed by VirtualWorldsNews.com Editor Joey Seiler

10:30 - 11:00 am Networking Break and Demos
11:00 - 12:00 pm

Virtual Goods As A Marketing Strategy
Engagement marketing invites and encourages consumers to participate in the evolution of a brand. Branded virtual goods puts your brand in the digital hands of consumers, making it a significant part of the user experience. When virtual good campaigns are implemented effectively, users choose to interact with your brand rather than having it pushed towards them. Not only are traditional metrics, like impressions and time spent climbing with virtual goods, but the quality of the experience is improved by its voluntary nature. Find out what works and what doesn't from marketers and designers who have been leading the way.
- Lisa Rutherford, President, Twofish, Inc.
- Marta Kagan, Vice President of Marketing, Viximo
-
Joe Hyrkin, Vice President, Sales & Business Development, Gaia Online
- Yuanzhe (Michael) Cai, VP of Research, Video Games, Interpret LLC

12:00 - 1:00 pm Lunch
1:00 - 2:00 pm

Case Study: Sony’s House Bunny Promotion on Gaia Online
This case study will highlight the virtual world promotion surrounding the movie “House Bunny” which ran on Gaia Online.
- Joe Hyrkin, Vice President, Sales & Business Development, Gaia Online
- Jen Martel, Media Supervisor, Digital Communications, Universal McCann

Case Study: Virtual Gifting On The iPhone Platform
Social networks, virtual worlds, and online games are moving from the web and into peoples' pockets. The iPhone is one of the most powerful and robust mobile devices on the market today, and it provides a unique opportunity to bring virtual goods and
microtransactions to the mobile world. In this case study, we will examine the opportunities and challenges of bringing virtual gifting to the iPhone.
- Ravi Mehta, Vice President, Viximo

2:00 - 2:30 pm Networking Break and Demos
2:30 - 3:30 pm

Implementing Goods In Your Site, World, Or Game
Virtual goods are booming, but how do you take advantage and get up and running? Whether you’re looking for a partnered platform solution or a do-it-yourself strategy, there are pitfalls and essential steps to be aware of. This session discusses the nuts and bolts when considering a virtual goods strategy, what elements are necessary to be successful, and critical solutions that are necessary to get going.
- Timothy Chang, Principal, Norwest Venture Partners (moderator)
- Dan Jansen, CEO and Co-Founder, Virtual Greats
- Eric Hartness, Chief Marketing Officer, PlaySpan Inc.
- Erikka Arone, VP Business Development, Zong
- Albert Lai, CEO, Kontagent
- Rob Frasca, CEO, Viximo

3:30 - 4:00 pm Networking Break and Demos
4:00 - 5:00 pm

Payment Systems That Power Social Monetization
From determining acceptable payment types to combating fraud, there are critical issues in creating a monetization solution. From credit card solutions to SMS/mobile solutions and everything in between, this panel of experts will discuss the necessary steps in building a payment solution that powers the monetization of engagement and social media.
-
Martin Herdina, CEO, FatFoogoo
- Jennifer Bartlett, Business Development Manager, Sometrics
- Jesse Manuel, Director of Marketing, Super Rewards


 

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