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TRACKS:  Engaging Kids  |  Engaging Youth  |  Virtual Goods and Gifts  |  At-A-Glance

Engaging Kids
Room 1E09

From partnerships to marketing to keeping kids engaged - this track is a must for anyone operating a kids world or looking to extend brand partnerships within kids worlds. Learn what it takes to maintain and grow a successful world in a era where children are spending more time in front of the computer than ever before.

Tuesday, March 10, 2009
7:30 am 9:00 am Registration and Networking
9:00 - 10:30 am Welcome and Engage! Expo Main Keynote
- Christopher V. Sherman, Executive Director, Engage! Expo

Keynote
Teemu Huuhtanen, Executive VP, Marketing and Business Development, Sulake Corporation and President, North America, Sulake Inc. and  David Luner, Senior Vice President Interactive & Consumer Products, FremantleMedia Enterprises, North America
10:30 - 11:00 am Networking Break and Demos
11:00 - 12:00 pm

The Evolution Of The Toy Industry: Retail, Virtual Worlds And Kids
Virtual worlds are the most fundamental change to the toy industry in decades. Where once it seemed every toy needed a website, now it feels like virtual worlds are de rigueur. Come learn from a leading financial analyst and toy industry expert where toy market is headed in both the near and long term. Are toy and virtual world combinations just the latest fad or are they far more important - driving up perceived value and adding new revenue streams?
- Sean McGowan, Managing Director, Equity Research Dept., Needham & Co.
- Richard Gottlieb, President, Richard Gottlieb & Associates, LLC

12:00 - 1:00 pm Lunch
1:00 - 2:00 pm

It's The Activity, Stupid: Keeping Kids Engaged
The key to success for any virtual world is user engagement. As virtual worlds become more competitive, it has become increasingly important to make the online experience exciting for new users and fresh and dynamic for its regulars. As developers rely on similar tools and compete for overlapping demographics, how can you stand out?
- Michael H. Pinkerton, COO, Metaverse Mod Squad (moderator)
- Izzy Neis, Senior Community Manager, Six Degrees Games, Inc.
- Regine Weiner, Service Game Director, NR2B Research, Inc.

- Laurie Petersen, General Manager, Minyanville Family Media Inc.

2:00 - 2:30 pm Networking Break and Demos
2:30 - 3:30 pm

Where The Boys Are: Evolution of Toys and Play
2008 saw a rush of virtual worlds aimed at girls, from Mattel's BarbieGirls.com to Disney's Pixie Hollow to Stardoll to Build-A-Bear. But what about virtual worlds for the boys? How do you successfully build a virtual world for boys in an evolving world of games, toys, and play? In this session, a panel of experts with products that merge active gameplay and traditional toys shares how they are now reaching out to boys as the target audience. Find out what works and what design considerations need to be kept in mind to reach boys in this space.
- Richard Gottlieb, President, Richard Gottlieb & Associates, LLC (moderator)
- Chris Bergstresser, Co-founder and CEO, Webcarzz, Inc.
-
Larry Andreini, ZEO, RIDEMAKERZ
- Paula Brillson, President and Founder, GoCarz LLC

3:30 - 4:00 pm Networking Break and Demos
4:00 - 5:00 pm COPPA And Security Issues In Kids Virtual Worlds
Virtual worlds have boomed among the under-13 set. They now offer some of the most engaging, effective ways to reach this younger audience. Questions and concerns rise, though:how can you interact with kids and tweens while keeping them safe and secure? Virtual world developers will join this session to discuss what steps they are taking to reach this demographic, but also keep it secure and meet legal requirements. Corporate policies, standards, parental and user information, and technology tools will be discussed.
- John L. Nicholson, Senior Associate, Pillsbury's Global Sourcing (moderator)
- Joi Podgomy, VP, Interactive Development, Ludorum
- Dr. Andreas Lober, Partner, SchulteRiesenkampff
5:00 - 5:30 pm
Evening Reception
View exciting demos and have a drink.
 

 

Wednesday, March 11, 2009

7:30 am 9:00 am Registration and Networking
9:00 - 10:30 am

Welcome and Engage! Expo Main Keynote
- Christopher V. Sherman, Executive Director, Virtual Worlds Conference

Fireside Chat
With Jack Buser, Director of PlayStation®Home Sony Computer Entertainment America (SCEA).  Interviewed by VirtualWorldsNews.com Editor Joey Seiler

10:30 - 11:00 am Networking Break and Demos
11:00 - 12:00 pm

Monetization and Marketing Strategies for Kids Worlds
Subscription is no longer the undisputed king of revenue streams and more changes are on the way as the virtual world and MMO market continues to hit the mainstream. This session will review the prevalent models, including free-to-play, paid subscription, advertising, sponsorship, virtual goods, microtransactions, offline retail, etc. Depending on your business model and target demographic, you may want to choose a combination of these or all of them. In this session, you will learn about the trends in the industry and how to determine when each revenue model is appropriate.
- Neil Harris, Executive Vice President, Simutronics (moderator)
- Sibley Verbeck, CEO, The Electric Sheep Company
- Maria T. Bailey, CEO, BSM Media
- Michael Gold, CEO, Electrotank

12:00 - 1:00 pm Lunch
1:00 - 2:00 pm

Television And Virtual Worlds: What Works
Virtual worlds allow networks, channels and individual shows to create interactive versions of their franchises and engage fans directly, immersing them in their narrative environment. Partnerships are now being formed to tell stories that bridge screens and ask audience members to become involved in ways never before possible, creating both more interest and new revenue opportunities. Find out how to successfully extend a television brand, including measuring audience participation and extending the advertising business model.
- Amy Pritchard, Chief Executive Officer, Metaverse Mod Squad (moderator)
- Kenneth Locker, SVP Digital Media, Cookie Jar Entertainment
- Reuben Steiger, CEO and Founder, Millions of Us
- Pierre Le Lann, Co-CEO, Tribal Nova

2:00 - 2:30 pm Networking Break and Demos
2:30 - 3:30 pm

Connecting Online Worlds To Offline Products
If your offline product does not have an online tie-in, you are missing a major opportunity. However, simply adding a virtual world code to a product after the fact is a quick path to failure. We will discuss inventive ways leading toy manufacturers and entertainment properties are integrating online and offline experiences and how to create those strategies early in the product planning phase . We will also cover various revenue and licensing models that are emerging in the toy and entertainment industries as they explore the virtual world.
- Joi Podgomy, VP, Interactive Development, Ludorum (moderator)
- Tucker Aaron, Lead Strategist, Animax Entertainment
- Thomas Swalla, President Online, Knowledge Adventure

3:30 - 4:00 pm Networking Break and Demos
4:00 - 5:00 pm

What Motivates Kids: A Panel of Kids Tell All
This panel of kids gives it to you straight in a way only a child can. Join us for an extremely unique session where the kids get on stage and share their insights into what it takes to create a compelling kids-focused virtual world.
- Jorian Clarke, CEO, Circle 1 Network
- and kids


 

Virtual Worlds Conference has a new name: Engage! Expo. It's all about engagement.

 

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